LoveMoney NO Blur

Game Rating: 4.6 LoveMoney NO Blur Clicker Casual Funny
How to Play
Click Harvey Tap Harvey to earn money.
Upgrade in Shop Spend your earnings to boost your income.
Make Choices Your decisions affect the ending.
Quick Steps
  • Tap Harvey to earn money.
  • Buy upgrades to increase your earnings.
  • Choose your path for different endings.
For the best experience, rotate your device to landscape mode when playing on mobile.

A played version, documented in-game

The first click is unexpectedly gentle

LoveMoney NO Blur begins with Harvey smiling behind the counter and offering a simple deal: each click earns one dollar. The pastel art, friendly line, and $0 balance make the opening feel almost harmless.

Based on a hands-on play session. Screenshots captured in-game.

The shop changes what a click means

The loop is easy to read at first: click Harvey, watch the balance rise, then open the shop. The early shelf already shows a price ladder—$100, $500, $1,500, and $2,500. A new item becomes available once you have earned enough to buy the next one, so the shop keeps moving the threshold forward rather than presenting every option at once.

That is the important contrast in this version. The opening presents Harvey as a willing participant, but later purchases are the player’s decisions about how Harvey earns money. The first $25,000 is not the finish line: it opens a second phase, where the material becomes adult-oriented and nudity begins to appear. This page’s play session followed a fully indulgent purchase route; it keeps those scenes off-screen and spoiler-light.

What we played

From a dollar a click to the item shelf

These screenshots show the opening promise and the first visible upgrade choices.

Harvey welcomes the player and says each click gives one dollar

Harvey sets the terms

The first screen makes the exchange explicit: one click, one dollar. Its cheerful presentation is deliberate context for what follows.

LoveMoney NO Blur item shop with a rising set of prices

The upgrade shelf

The $1,366 shown here is the remaining balance after earlier purchases, not an unlock requirement. New items appear naturally once the balance is high enough to buy the next one.

Before you continue

Core loopClick Harvey to earn dollars, then spend them in the shop
Opening rate$1 per click
ProgressThe first $25,000 milestone opens a second phase rather than ending the game
Route observedA fully indulgent purchase route; alternate routes and outcomes are still being verified
PresentationPastel, hand-drawn clicker interface
Content notePhase two includes nudity and adult imagery; not suitable for children

FAQs

What is the basic gameplay?

Harvey gives one dollar per click at the start. Your balance can then be spent on items from the in-game shop.

Why does the page show the early game first?

The opening explains the contrast: it starts friendly and readable, while later purchase choices shift the atmosphere. This page keeps those later moments spoiler-light.

Does the game end at $25,000?

No. Reaching the first $25,000 milestone opens a second phase rather than ending the game.

Are there multiple endings?

Different purchase paths may lead to different outcomes, but this has not yet been fully verified. The route documented on this page is the fully indulgent one.

Is LoveMoney NO Blur suitable for children?

No. The second phase includes nudity and adult imagery. This page does not display those scenes.