LoveMoney

Game Rating: 4.6 Love Money Clicker Casual Funny
How to Play
Click Harvey Click Harvey to afford the next shop item and keep progressing toward $25,000.
Buy Upgrades Complete the first shop item set to open the second phase.
Watch the Shift Harvey and the shop change as the first phase escalates.
Instructions
  • Step 1: Start at Harvey’s booth and click to earn money.
  • Step 2: Buy the available shop items as you can afford them.
  • Step 3: Complete the first item set to enter phase two, then continue toward $25,000.
For the best experience, rotate your device to landscape mode when playing on mobile.

A played version, documented in-game

Desire is the upgrade path

LoveMoney begins at Harvey Harvington’s booth: a smiling host, a $0 counter, and a simple invitation to start clicking. Its pastel presentation makes the first phase feel inviting, even as each shop purchase asks the player to decide what Harvey will be made to sell next.

Based on a hands-on play session. Screenshots captured in-game.

From a friendly booth to a second phase

The first phase is structured around the shop. Items arrive in a rising price ladder, and buying through that first set is what opens the next stage. In this run, the balance has reached $5,730 and the shop already shows higher-priced options while Harvey’s expression no longer matches the relaxed welcome from the opening screen. Phase two is not the ending: the overall target remains $25,000.

That gives LoveMoney a different focus from BloodMoney. In BloodMoney, the player hurts Harvey to make money. In LoveMoney, the player follows a purchase path that turns Harvey’s desire into something sold for money. It can be read as an irony in the title: love is drawn into a marketplace, and the player’s pursuit of money makes Harvey’s intimacy increasingly transactional. That is an interpretation from the played route, not a confirmed author statement.

What we played

Welcome to the booth, then keep buying

These screenshots document the invitation at the start and the visible change during the first shop phase.

Harvey Harvington welcomes the player to his booth at the start of LoveMoney

The invitation

Harvey introduces himself and welcomes the player to his booth. The counter begins at zero and the tone is deliberately warm.

LoveMoney first-phase shop with a $5730 balance and higher-priced items

The first-phase shop

At $5,730, the item row has expanded into a visible escalation. Completing this first group of purchases is what opens phase two.

At a glance

OpeningHarvey Harvington welcomes the player to his booth
First phaseEarn money and complete the initial shop item set
Phase changeBuying all first-phase items opens phase two
Final targetContinue earning until $25,000
ThemeThe player turns Harvey’s desire into a purchase path for money
Content noteThe second phase moves into mature themes

FAQs

What opens the second phase?

In the played route, completing the first group of shop purchases moved the game into phase two.

Is $25,000 still the final goal?

Yes. Phase two changes the route, but the overall objective remains earning $25,000.

How is LoveMoney different from BloodMoney?

In BloodMoney, the player hurts Harvey to make money. In LoveMoney, the player’s purchases push Harvey toward selling desire for money.

Is LoveMoney suitable for children?

The second phase moves into mature themes, so it is not recommended for children.