
Day one in the simulation
Harvey begins inside the program with a cash balance and status meters. A new simulated day continues the $25,000 money loop from BLOODMONEY!.
Most Popular Games - Play Now
A sequel to BLOODMONEY!
Human Expenditure Program puts Harvey inside a computer simulation. The money loop from BLOODMONEY! has not stopped: each new day adds $25,000 to the balance while the cost of those days keeps surfacing.
BloodMoney 2 begins after the deal in BLOODMONEY!. Each simulated day adds another $25,000—the same money earned by sending Harvey back through the first game. Inside the Human Expenditure Program, you are no longer clicking for profit; you are looking after Harvey while the damage from that arrangement follows him into every new day.
Based on a completed playthrough. Screenshots captured in-game.
In the first game, money came from hurting Harvey. Here, the program starts with Harvey on day one, a cash balance, and status meters to manage. As the simulated days pass, the balance continues to grow by $25,000—and Harvey’s earlier injuries become harder to ignore.
That changes the question. You are not simply trying to earn faster; you are asked to spend time, money, and attention on someone who is carrying the consequences of the earlier deal.
What we played
The screenshots below show the first day and three of the five mini-games.

Harvey begins inside the program with a cash balance and status meters. A new simulated day continues the $25,000 money loop from BLOODMONEY!.

A timed reaction mini-game. It is one of five mini-games available in the program.

A separate mini-game with its own task and presentation, rather than a repeat of the original clicker loop.

Move the ball to the correct grid space with the arrow keys, then press Enter at the right time.
| Developer | SHROOMYCHRIST |
|---|---|
| Genre | Visual novel / virtual-pet simulation |
| Endings | 2 |
| Mini-games | 5 |
| Controls | Mouse and keyboard |
| Content warning | Flashing lights |
It is a sequel to BLOODMONEY! that places Harvey in a computer program where you manage his daily life and play mini-games.
The balance continues to rise by $25,000 each simulated day, linking the program to the arrangement in the first game. Harvey’s injuries make that connection impossible to ignore.
The official release lists two endings and five mini-games. This page keeps the route details spoiler-light.
Game details cross-checked with the official HUMAN EXPENDITURE PROGRAM release page.